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written by hateborne | 1318 Views | 46 Replies
Strike Augment Changes!

These changes are live. All augs should be type 22 for proc'ing, 24 for HP, 25 for anything else (resists, mana, hp regen, mana regen, etc). If you find items that are not this way, PLEASE REPORT THEM IN THIS THREAD. A lot of augs were lost in the process and I spent two hours trying to save literally every one that I could. There will be a small (TEMPORARY) cost reduction very soon for those wishing to get caught up.

For those wondering about augments, the base damage on all augments has been increase by 3x (300%) and the "create three augments for a single T7 augment" crap is gone. You simply transition from rank 8 to rank 9 with the formulas. I'm posting this public sheet again as in-game books are broken on RoF2 still and I do not have time to fumble with updating them currently.


NEW SPELLFILE IS AVAILABLE! Also, recipes should be turned back on now.

Additionally, if you have problems, email hateborne@gmail.com with character name and SPECIFICS. Emails of "I lost an aug on SoandSo" (WITH NOTHING ELSE...yes, I get these) will be laughed at and deleted. If you can't put forth effort to request help, I can't bother to return effort.

written by hateborne | 347 Views | 4 Replies
Item Loss/Reimbursement Reminder!

This is a brief reminder that items eaten by the server or lost through failure of the code/scripts involved is MY fault and MY responsibility to replace. Items lost through negligence, haste, or "friend playing your account" are YOUR responsibility to replace. Further, harassing and threatening me when you don't get your way will result in a suspension. I work for free and I'm not your digital nanny, mommy, or 'undo' button.

Rules: http://ezserveronline.com/forums/index.php?topic=8.0

Thank You! :-D

written by hateborne | 1104 Views | 48 Replies
EZ Augment Changes!

Tonight, I changed the way gearing augments work. (Nearly) ALL armor/accessories from QVIC to T10 have one type-24 slot and one type-25 slot. I moved everything in augslot2 to augslot1, then augslot3 into augslot2, then erased the augs in slot 3 and 4.

YES...you likely lost augments.

Amazing News: Resist augs are worth 300% more resists (yes, 3x their previous value). This makes gearing up resists much less terrible. It removes the aug dance crap too. I have scaled up the Leaf of Vitality, the T5 and T7 HP augments, and working to retroactively convert ALL of the LDON augments to the new system.

The point of such a confusing and radical change is to make EZ's gearing augment experience UNIFORM. Some of you were doing the aug dance, in an older client, just to make do. It's easier to simply remove the need for the aug dance altogether.

WARNING: Those of you with HUGE resist values by having Resist Augments in random slots, remove them by Thursday morning or lose them. I'll be running a fairly taxing query Thursday morning (~3am early) to remove hundreds of augments in this fashion. Overall, most players that are ignoring this will still (mostly) see net gains or tiny, tiny drops.

Please post comments/concerns in this thread. Thanks!

written by hateborne | 420 Views | 9 Replies
T10 is live!

Sunderock Springs, EZ's 10th tier, will be available during the early afternoon. Due to various zone crashes, bug fix detours, dev box going down for windows updates (*shakefist at Akkadius*), and my oversight of forgetting to create T10 accessories...it's early afternoon release instead of "with reboot".

It is live NOW!

New spell file is available that IS required for Sunderock Springs.

To clear up some common questions immediately and watch the sh**storm hit category five, here is what you need to know about T10.

  • You will die often.
  • Only T10 is *NOT* instanced.
  • Unsurprisingly, respawns, in certain areas, can be especially brutal.
  • Well...you will die a lot.
  • In certain ambush areas, they have VERY short timers (as little at 10min).
  • Like one could guess, a few mobs may prove exceptionally durable, but have semi-hidden weaknesses.
  • LoL, you will consider binding all keys to glove-click rezz.
  • Don't think your UW alone will let you train pull in here.
  • If you think your undergeared DPS won't take dirt naps, you are sadly mistaken as AoE damage is back with a vengeance.
  • Entering T10, the quests seem daunting, but are not as terribly as first glance would indicate.

Additionally, there are currently two hidden quests, with four more needing T10 opened to be 'unlocked'. Lastly, read the first letter of each bullet point.

Print article Nov 07 2015 Weekend
written by Akkadius | 514 Views | 6 Replies
Hey guys, just posting a few notes.

  • Double Loot and Halloween - Enabled until Sunday morning again, the intention for this was to stress test the server since we moved back to our rack server
  • If the server reaches 800+ players, I will turn on triple loot for the remainder until Sunday morning
  • Donations will be closed up Sunday, get them in before they're done
  • Server is extremely stable at this point

written by hateborne | 1266 Views | 26 Replies
T10 Goes Live Friday the 13th

Yes, that is correct. No, you didn't misread it. T10 will be live on Friday the 13th for all. Thanks to the massive improvement made by Akkadius, I can continue the final stages of T10 before releasing it.

The zone is huge, the time investment will be similar to T5, but the sheer scale of the encounters make it awesome. I highly, HIGHLY advise you bring friends. ;-)

Print article Nov 04 2015 Wednesday
written by Akkadius | 374 Views | 6 Replies
Today I will be shutting off DL as expected, EZ Server will be moved from my desktop back to its rightful place in the server rack.

I've made a tremendous amount of performance related changes and on top of that fixed issues on the server end and now is the true test to see if the server will still continue to have issues. Some of those you can see here: https://raw.githubusercontent.com/EQEmu/Server/master/changelog.txt

This is my ask for you guys to keep your eyes peeled in regards to lag issues that could come back up, if we experience issues again I will have to evaluate the next step, but we should be good to go.

Halloween will be shut off as well.

I may re-enabled DL for Friday or Saturday as well to stress things on the server again but we will have to see.

written by Akkadius | 812 Views | 16 Replies
Since I've had to repeat myself several times, yes there are server issues that need to be figured out. Yes they are painful, yes I've been in Italy on vacation for two weeks without adequate time to troubleshoot anything.

I get back tonight and I will be figuring things out, I will find it whatever it is like the many times before we've had complex issues, I'm not worried. We always make things right.

Posting from phone, appreciate everyone who has helped provide data and feedback.

Love to the players.


  • Server is running on my desktop in the interim which has fairly extreme hardware so things should run without a hitch, it will allow me to also debug potentially the issues that we've been seeing. I will report what I find but for now you guys should be able to enjoy things without issue.
  • Donations will be enabled until next Sunday, take advantage of it while I have them open
  • Halloween and DL will go through this weekend unless noted otherwise
  • Halloween and DL will go through this Wednesday morning due to the lag issues that were prevalent in the past weeks
written by hateborne | 3812 Views | 93 Replies
Halloween 2015 Live!

Yup...it's that time again. :-)

Some oddness has been happening across Norrath and beyond. Once again, your adventuring will take you to 'The Grounds' to face off against the irritated, bite-first-ask-questions-later type of denizens that typically make it worth your time to put them down 'for the greater good'. Be careful though as there is talk of an invasion of sorts. Not sure how, when, where, or why....but be careful out there. It may become significantly less safe at any point in time.

/ooc As we enjoy the Halloween holiday, do not forget the man that started making it a HUGE event and the one that created this sandbox for so many of us to spend time, dodge responsibilities, hide our differences/pain, and relive a new version of Everquest. Hunter, you crazy trolling bastard, I miss you. Rest in peace bud.

New spell file (EZ Spell File) and server files (EZ Server Files) available.

written by hateborne | 1891 Views | 95 Replies
Drake is Fixed, EXP / SoA are...not so fixed.

Drake is fixed. With the implementation of the not_extendable/not_focusable field (correctly), spells can be set to NOT scale, which is a pretty huge win from a dev standpoint. Drake's triggers were set to scale and the hotfix command was issued (thanks KLS for that!). Should be live, but may require clients to zone to "see" the benefits.

Shield of the Ages is, for the most part, fine. With a lot of the recent spell updates, the Ancient Enhancement is all kinds of broken. It adds a TINY bonus to damage...EXCEPT IT DOESN'T ADD TINY AMOUNTS. Rank 6 or 7 lists 6 or 7%, but is adding somewhere close to 22% damage increase. As a result, until the effect can be fixed or until I find a better use of that focus slot, I will have to remove the effect. I may replace it with a more dynamic effect that is more defensive in nature, but that is a discussion for later. (It will be discussed unless no one cares...then I'll just fix it.)

Finally, the experience bonuses are ...breaking things. I've tried to ignore it for as long as I could, but it is causing lots of issues (negative exp values, getting 1-69s stuck, awarding so much AAXP that RoA100 is now obtainable in a week or less). This being said, I've been number crunching for a few hours to find the right "max". I do not have a value that is good yet, but I'll post here when I do and scale down the exp buffs. I hate to do what looks like a huge nerf, but I simply cannot have players earning millions of AAXP in a week or so. I will upgrade the EXP mask in status or other bonuses to ensure it stays valuable and well worth the effort spent to obtain it.

written by hateborne | 1397 Views | 19 Replies
Bot-Farmer Suspended

Yup, another one down. This poor guy lost two ranks on all three UWs, had the Gods Min/Maj quest tasks reset (i.e. has to do them again) on those three, destroyed 300+ SLS, nuked ~300 essences of varying rank, obliterated a few hundred HoH tokens, ~150 MILLION platinum poured into my personal ducktales vault, and suspended the associated accounts for ONE WEEK.

The account has been notated, so the next offense will be a very permanent game over. There is a startlingly similar posting on an old game currency/item selling page for what was just removed. I wonder how quickly said page gets taken down...


EDIT: Forgot to add, Mask of Experience took 200 rank hit as well. Don't bot kids.
written by hateborne | 2404 Views | 46 Replies
T10 Final Beta Test from 10/2 to 10/4, AND IS NOW OPEN!

T10 Final Beta is NOW GOING! The items are not there just yet, as I'm still finishing up the leather and mail items. I'm adding EZ Credit tokens to bosses, both since I cannot let you actually progress before the zone opens and because I want to show thanks for spending time to test.

Let me repeat that in bold letters: BOSSES DROP EZ CREDITS IN T10 CURRENTLY. 100% chance to drop a credit token. 75% chance for a 5c, 25% for a 10c.

T10 will open literally the day after Halloween. Would do it sooner, but open for 1-2 weeks then DL would trivialize it. Plus, all week of Halloween, T10 isn't getting done, you ladies/gents/trolls are doing Halloween. It's House Garden and the boss farm shenanigans. :-)


written by hateborne | 2521 Views | 55 Replies
T10 Beta Testing Attempt No. 2 Completed!

PLEASE TEST IF YOU ARE HIGH ENOUGH! T10 spells CAN drop, cash is so-so high, consumables are there (tradeable consumables for L78), and the mobs are plenty angry.As things break/explode/blow-your-mind, please please please post in this thread so I can logically segregate the info/input for better organization. I will try to answer or address EVERY post relating to T10 in this thread. :-D

Huge thanks to all that contributed. I will be sifting through input and going from there!

Friday (All Day): T10 Beta opened.
Saturday (All Day): T10 Beta still open.
Sunday: T10 Beta ends in the evening.

I hope to see everyone there. This is more for stability, code testing, and respawn "feel" (too fast/slow/wtfspawndamnit).

written by Akkadius | 3249 Views | 52 Replies
New Spell File Available 8-23-2015

AA System Revamp
  • Thousands of new AA's were added to the database, however most of the higher level requirement AA's are still the original live requirement levels until we decide to bring the requirements down.
  • There are plenty of new AA's within the existing level ranges and their prices have been adjusted due to the attainable rates on EZ
  • You will have to re-purchase your AA's (Because the entire system has been redone), they have been retrieved from spent and brought back into unspent. If you had more than 1,000,000 unspent, they have been set to 1,000,000 + your original spent.
  • If you find any noticable issues with AA's in general, please report them on the forums. If you find a game breaking ability, report it to hateborne@gmail.com and akkadius1@gmail.com and we will make sure you are compensated appropriately. If you are found exploiting a game breaking AA, not to say that there are any out there, you will be either suspended or banned. Play nicely my friends.


T10 BETA Testing
  • Testing details will be pending per Hateborne

  • Will no longer be fulfilled after the 23rd until further notice. EZ Credits will remain in game.

If anyone has any questions or wants to report issues on this update, use this thread. Thank you.

Read More
written by Akkadius | 1823 Views | 22 Replies

I've been very busy to say the least, and so has Hate. But I hope you all are having a great summer and have been enjoying your time on the EZ Server.

I have a few announcements to make.

  • I will be running donations for one more week, through the 24th and they will be shut down indefinitely
  • There is completely new pricing for EZ Rewards, a lot of the more ridiculously priced items by Hunter from the original days have been cut to a more reasonable number. These adjustments have been as a result of discussion/listening to players and executed by Hateborne

AA Update & Server Code Update & T10:
  • We have a rather large update to add AA's all the way through Live EQ, this is a massive rewrite on the back-end to allow all of the new AA data but it also poses a challenge for us on EZ because all of these spells have to be retrieved from the Live Spells data in order for a lot of these AA's to actually work. We will make a post on how this update will be handled, if there are any game breaking AA effects, as well as AA effects that don't appear to work at all etc.
  • These updates also include a variety of optimizations that will help us with the new T10 zone and for all large zones combined. While T10 is impressive in its architecture, it definitely puts strain on the limitations of the EverQuest client because of how things were built back in the day. I will clarify as to when I plan to land this update.
  • When this update lands, Hate should be able to proceed with his BETA testings of T10. He has been making changes even since the last BETA and should allow us to make any changes to make it an enjoyable experience.

If anyone has any questions ...... Read More
written by hateborne | 907 Views | 5 Replies
Misc Updates

  • Almost all damage spells from 1-70 have been made consistent in terms of cast time. Nearly every spell was adjusted to match the 70+ spells of same/similar effect. This causes some of the lowbie spells to no longer have a 45-90s recast, most direct damage spells to 0.9 - 2.0 sec cast, most AoEs to 0.0 - 1.5 sec cast, most DoTs to 0.5 - 1.5 sec cast, and most heals to 0.0 - 2.0 cast.
  • Fixed an issue where Breath of Nature and Word of Vivification (sp?) had inconsistent recast and recovery times.
  • Most DoTs across the board have 0.0 - 0.5s recovery (time before it unlocks bar). This should help with dumping DoTs more expediently.
  • VT/VT2 was a misunderstanding, was reversed, and expect next time an issue crops up to be more constructive and less childish (i.e. The Rymo prototype of a single 6man all UW group is now officially the server standard, although you could argue it was leaning that way beforehand anyways).
  • Slight drop rate increase to LDoN (almost nonexistent, but still an increase!).
  • Acquittal of the Tribunal, Timeless: Chlorobon, and Over Raided Healing all have cast time of 0.25 sec. This is not instant, VERY near instant, and should help with fizzle locking down the character for 10 full seconds. If this causes problems, please let me know and it can safely be undone.

New spell file, 8-9-15, is available now.

written by hateborne | 1098 Views | 7 Replies
But Wait! There's more...misc updates!

Most of these were actually done last night, just not completed and tested until my lunch break today.

  • All LDON levels have Epic Vendor, Newbie Vendor, and Buff Bot. May add in the card/charm NPC as well.
  • LDON now has batch dropped gems (3-5 at a time). This is common enough to add cash, but rare enough to not bog down clear times.
  • LDON NPCs saw some minor DB-side adjustments. Casters were given small amounts of resist difference (translated: better chance to land spells on fresh 70s), while lowering the melee damage. Most non-melee NPCs lost triple/quad attack in LDON as well.
  • Guardian's Charm and Brawler's Charm will be USEFUL with reboot. Guardian's Charm adds a 15% direct melee damage into healing conversion and 15% accuracy per rank (5 ranks). Brawler's Charm adds 50-75% melee (white) damage and 15% accuracy per rank (5 ranks). Both of these effects work up to level 72. At level 73, they will yield 0% bonus. This is to prevent UWs and much higher characters from hitting for 10s of millions or healing for entire health bars per hit. Some measure of the damage increase and vampirism will appear on Ultimate Charm sometime this week.

Additionally, a new spell file is available!
EDIT: New spell file from last night wasn't complete. Something failed and 1/3 of the files were missing. The new and WORKING one is live now. Sorry about that.

Read More
written by hateborne | 1213 Views | 8 Replies
More Misc Updates!

In addition to beating my head into the wall setting up these T10 boss spawns, triggers, and other such despicable activities, I am taking regular breaks so I don't "lose the forest for the trees" and keep focused (to help prevent me getting lost in rabbit holes). In these breaks, I usually do basic catch-up works or minor adjustments. Here are some of these adjustments.

  • Minibosses in Plane of Fire give randomized AAXP on kill. Random 1 through (Level - 69). At level 78, that's up to 9 instant AAXP.
  • Plane of Time (A) is super loot friendly. This zone is unique in this aspect and will help to get players prepared for the 70+ journey. All bosses give 3 AAXP to players level 70-71. Lincei gives 5 AAXP per kill to players level 70-71. All bosses have a fairly heavy loot table now. Trash mobs are also more likely to drop a lot more coinage in "bulk drops" of gems/vendor-trash.
  • ALL spells have a minimum recovery time of 1.0 seconds (if the recovery time was greater than 1.0 seconds).
  • Ancient: Drain Life abilities had cap removed from 1.5 - 2.5 SK epic. This was arbitrarily lowering proc values when scaling was involved.
  • Hunter's Wrath (70-72) [proc dmg] was actually screwy and could roll 0 damage. This has been fixed. In addition, the damage amount went up by roughly 40%.
  • EXP Values in LDONs has be increased to higher than Plane of Time but lower than QVIC. Each successive floor gives slightly more experience than the previous.
  • Minor text naming/description/lore updates to ...... Read More
written by hateborne | 982 Views | 6 Replies
Misc Update

Pets will now come with the owner if summoned via Call of Heroes or Call of the Companions. Additionally, the pet will drop aggro as well. Hopefully this will help with pets randomly dying when the owner is summoned. :-)

written by hateborne | 764 Views | 0 Replies
Stacked Turn-Ins Coming Soon!

You didn't read that incorrectly. With the next source update, stacked turn ins will work directly from RoF2. The quest bits will still exist for UF clients, but the actual source code will CORRECTLY handle this action.


Huge thanks to Drajor for spending the time to dig in and resolve this on the source side.

written by Akkadius | 1439 Views | 8 Replies
I will be taking some time off so I will be able to give some attention to the server and some needed upgrades and such.

I'll be in the Virginia Beach area in Virginia if anyone is from around there and wants to meet up for a beer or something.

If you need anything in particular my E-Mail is akkadius1@gmail.com
written by Loveborne | 2127 Views | 18 Replies
Sceptre of Time re-vamp!

Sceptre of Time no longer requires you to kill all the way up to rank ten. It has been changed so that you only have to farm up to rank 5. However, if you would like a higher rank you will have to combine it with a item called 'Stone of Impatience'. This goes for ranks 6-9(they only require one stone). Rank 10 requires two stones to complete the combine. The stones might end up in your bags if you 'pewpew' enough. You can also trade a rank 5 of the sceptre to Siinge for a Stone of Impatience.

May the odds be ever in your favor....

written by Loveborne | 5535 Views | 88 Replies
We're Making A List!
....and checking it daily.....

Since T10 is about to be launched, Hate and I need to get started on our next list of things to do. We would like everyone's input on a variety of things that need to be taken care of as we are aware that multiple things have been put off in the making of T10. Some things that need to be addressed are:

  • Stuff that has been put off. As I mentioned, we are aware that multiple things have been put off in the making of T10, but what do you think should get attention first? Is there anything that you believe requires immediate attention? (Hate usually replied "After T10" to these)
  • Stuff that has not yet been mentioned. Is there any problems or suggestions that has not been mentioned that you would like to bring to our attention?
  • Things that need to be looked at. Is there anything that you simply believe just needs to be checked out? If so, please include why you believe it should get looked into.
  • Long standing problems. Obviously we want to take care of any long standing problems as soon as possible. With that being said, are there any long standing problems that you can think of?
  • Lastly... broken abilities. If there are any broken abilities then we want to fix them so you can get the most 'pewpew'. So, please let us know what you find broken.

We plan on working hard to get all of the problems fixed in a timely manner so you guys can the most out of your playtime.  Smiley

New Updates!

New Spell File Available!

  • SLS is now available to be purchased with the alternate currency 'Buzzing Berries'.
  • Call of the Hero is enabled in T6.

  • Read More
written by hateborne | 1786 Views | 21 Replies
Essence Trader Now Accepts Bulks!

Yup, just added it. A well reasoned and very articulate email convinced me that this is a good idea. I've tested it for the last 30 minutes and completed a full UWIX without being able to break it. Make note that I've added some extra logging to the bulk turn ins, so false attempts to say "I tried to turn in X, it took'em, and gave me nothing" will be met with a week long vacation for trying to be a prick. If, somehow, it DOES eat your essences and gives you nothing using the bulk turn in....lemme know and I'll get that fixed for you! :-D

written by hateborne | 702 Views | 0 Replies
Lost Items from Hasty Trades

This is a reminder that rushing through and turn in items accidentally to pets, wrong NPCs, etc is not my responsibility or obligation to resolve. This sounds cold, but every double loot I get nearly a dozen emails of tons of essences/plat/etc lost from some one rushing to turn things in and losing. This double loot weekend was no exception. I had six or seven emails about this, people complaining that they turned in the wrong items to NPCs, turned in a stack of essences (got three of these this time), handed Mask of Experience to pet, etc etc. As clearly stated in the rules, this is on you. If the server eats the item, I'll fix it and then some for your troubles. If you accidentally lose it, you will have to replace it.

Rules: http://ezserveronline.com/forums/index.php?topic=8.0

Just because I haven't listed a rule, doesn't mean you can't get banned for a certain action. Use your head, You know right and wrong.
Don't be an idiot or you'll get banned. For item reimbursements: http://ezserveronline.com/forums/index.php?topic=4231.0 (in a nutshell, if the server failed, I'll fix it. If not, then you're out).




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