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written by hateborne | 560 Views | 5 Replies
SLS Botters Suspended

55 accounts were suspended for a week due to SLS botting. Those caught had GLS/SLS removed and plat wiped.

Removed from the market: ~86mil plat and ~300 SLS

Each account has been flagged with a warning (internal note), next offense of any kind for those listed is permaban. If your account was knocked down from sharing, too bad. The rules state explicitly that sharing accounts can result in this kind of "guilt by association".


EDIT: If you believe you were knocked offline incorrectly, you are welcome to try to explain it via email (Hateborne @ gmail dot com), but expect an uphill battle.
written by hateborne | 1137 Views | 26 Replies
T7 Mini Finally Live!

After Akkadius spent nearly an entire evening rewriting the expedition system in a caffeine fueled rampage, things are mostly smoother and less spammy than before. As such, the T7 mini is open for business. Plenty of angry NPCs, a lot of walking corpses, and now with 25% less doors!

You will need the EZ Server Files on the left and then you are free to visit the Bloodmoon Temple Ancient in Stone Hive.

Print article Jan 15 2015 Vacation
written by Akkadius | 266 Views | 5 Replies
Out in Palm Springs, California for the next week so I will answer E-Mails and PMs as time persists.
written by hateborne | 668 Views | 6 Replies
Misc Updates

New spell file available!

  • Heavily lowered the offensive procs on Tserrina's Stonewall (NPC spell, used by Tserrina and Black Priest)
  • Altered Chilled Devil Blessing to hopefully proc normally this time.
  • Altered Mistress of Flame Blessing to proc a particle-free version of Kaldar's Heavenly Fire II (to help with spam).

I am aware of some mobs suddenly dealing HUGE amounts of damage on extremely rare instances. I am looking in to it and will reach out to Akkadius for assistance.
This was related to Shylo's Bolt of Doom using targettype 1 on the spell records. Changed this to 5 (target-only) and Akkadius refreshed the shared memory....fixed. :-)

written by hateborne | 2620 Views | 163 Replies
T10 Thoughts/Musings

Hello ladies/gents/trolls,

It's Hate again. Just dropping in a new thread to encourage some dialogue and to prove that I've not expired. I am looking for general conversation, dialogue, discussion, etc about what YOU want to see in tier 10. I'm not looking so much at "I want trolls! SO MANY TROLLS!", but more of what you liked/hated about previous tiers or things that you would like to see.

Quick Ground Rules:
  • DO NOT ATTACK OR START A PISSING MATCH. (You are free to disagree with another, but flaming/pissing/bickering for the sake of being argumentative will get your posts deleted)
  • Do not ask for teasers as Love and I will be tight-lipped.

Outside of that, please let the posts fly!

written by Akkadius | 2296 Views | 55 Replies
Due to it being the Holidays and some lingering small issues that have crapped up some peoples play times, I'm enabling Double Loot for the night along with a patch fixing some issues.

I think expeditions are finally completely smoothed over, fixed some things in Abyss and Dranik should update without a hitch, but for crying wolf sakes, I will just say that they are extremely broke, that way your lowered expectations will make them seem not so bad.  Grin

Notable Changes:
  • Expedition lockouts are 22 hours instead of 24 hours
  • Abyss and Dranik now have soft lockouts of 2 hours once committed by killing the first boss in each
  • Folks having issues with tasks updating properly should no longer have those issues
  • Trevius: (RoF2) *Hopefully* Fixed looting incorrect items from NPCs.  Please report any issues!
  • Trevius: (RoF2) Now able to loot items past the 10th slot on NPC corpses.
  • Trevius: Attuned Items can now be auto-looted and will equip properly.
  • Trevius: (RoF2) Aug Type 21 no longer shows the "Buy Now" button in the aug slot of items.
  • Trevius: (RoF2) Identified the "Copied" item flag with the help of Uleat.

written by Akkadius | 1038 Views | 17 Replies
Expeditions - Now Active Once Again!
  • Thanks to all that helped me again troubleshoot expeditions, I think truly have them under wraps.
  • The last post I made, they weren't broken, they simple needed something to be enabled that I forgot to do before I went to bed.
  • However, there are a lot of 'broken' things that I have ran into that ultimately have been addressed in doing all of this, all expedition operations should be very fast and bug free.

Expeditions Functionality Changes
  • When electing a new leader, you do not get a window confirmation
  • The messages that you receive when getting a new expedition have been changed
  • When inviting a player, you no longer get a window confirmation
  • You no longer get the memberlist when initially getting a task, but rather you are prompted to look via #expedition commands if you wish
  • An issue with expedition options that enforced initial entry into the zone were bringing a bunch of players to zone, but some would get left behind, this has been resolved
  • Task Synchronization will happen regardless of the state of a client only during the life of the expedition, so for example you started with 6 players. 1 guy had to go find his dog and logged off, and then came back 45 minutes later and logged back in. He would find that his expedition progress is right up to par with the rest of his crew and that he would be able to join effortlessly and meet them where they are at.
  • Task Updates are cross zone
  • Task Soft Lockouts are implemented now, this is something similar to Live and what they would do. If you committed to a task and you defeat the first boss, you would then get a soft lockout of say 6 hours, that keeps you from simply destroying an instance, but you most ...... Read More
written by Akkadius | 1101 Views | 21 Replies
OK, so. I've pretty much been coding for 9 straight hours with no breaks to deliver this next update that should really seal the deal on what's causing expedition lag, and took care of several other bugs and performance issues along with it. Had to make some source changes to fix our issues: https://github.com/EQEmu/Server/commit/81dfffadf6762bd95515c5d556c6f7bf7569483a

Before you read updates, TLDR version is Expeditions should be lean, mean, stable, bug-free and robust. We will see though, lots of back-end changes have been made.

Expedition Changes
  • When performing #e invite <playername> it will no longer ask for a popup window and will process invitation right away
  • Lockouts will now display regardless of whether or not you are in an expedition with #e lockout
  • The Task Sync code and the data cache system were the two biggest culprits in causing zone hangs with the expedition system being active, I once again made many changes and tested vigorously on a test server with the help of Watchyoudie, Flikr and Madasmash. Watchyoudie stayed up all night and had to truck the next day so thank him the next time you see him, crazy bastard! Thanks everyone else.
  • Some expeditions implemented with the allowing entry on task get, were not sending all players to the instance, this now works properly and only works for members that are in the same zone as the task getter
  • Situations where players not in the zone that received the final task update, not receiving the update are now resolved with players appropriately getting the final task stage update regardless of zone
  • How expedition system data is cached and used has been changed to no longer leverage the qglobal system as it is very non-optimal for this server scale
  • Fixed an issue where the expedition controller for a zone would lose its mind after an ...... Read More
written by Akkadius | 1282 Views | 31 Replies

Double Loot Active NOW Active until Sunday because we started really late and Saturday is king opportunity day considering holidays and such, Double Credits Active until Sunday as well.

Expedition Changes:
  • Mini Dungeon system is now back online! - Lockouts were not properly being checked in the invitation process, this has been addressed. Thanks Warbash for the help with testing.
  • Expedition Invites no longer have a "Are you sure?" window popup prior to sending someone an invitation
  • #e lockouts will now show your active lockouts properly, before it said you had to be in an active expedition:

  • Task Synchronization code has been optimized
  • Many core changes have been made to this system so if you notice anything not working quite right, please report it to this thread please

Server rebooted with new code update
  • Trevius: RoF Aug Issues should be cleared up
  • Trevius and demonstar55: RoF Rez Issues should be cleared up
  • Trevius: RoF cursor buffer should be properly implemented now
  • Trevius: RoF fixed tracking display issue

As well as any other issues that we have had pending they should be good to go. From now on, we will continue to use this thread to manage RoF related issues from here on out because it reflects where things stand from this update out.
written by Akkadius | 3876 Views | 114 Replies
All, I am happy to present with you the latest server source update with a bunch of goodies.

Notable Changes:
  • Many Server Stability fixes and improvements
  • Guilds no longer spam rank on zone in
  • Expeditions disabled temporarily to observe some stability related issues as well as to address some other mechanics, shouldn't be a big deal and fixed soon

Zone Dropping Issue (Fixed):
  • Issue: Originally, people would witness when zoning clients that not all clients would make it and they would hang and/or the client would go (Not Responding) resulting in having to log those clients back in.
  • Root Cause: What is occurring here is when the zone to zone process occurs, the clients connection is passed to another process for handling. This particular process is called world, when this process gets busy, the following has been occurring. When a client zones, and world is processing the zone to zone request, the client will send what's called a OP_SessionRequest, to essentially establish its session again. What has been occurring is that the client will sometimes get impatient and send OP_SessionRequest twice, which world would drop those connections which result in either client crashes or client hangs.
  • Resolved: This issue has been resolved by our coders group and more specifically a private member who wish not be named. We have tested this working 100% for players running box armies of 12+ zoning simultaneously with no zone drops or crashes, this is now running live with the update.

Rain of Fear (2) Steam F2P Client Now Working & Released:
  • Thanks to in majority work by Trevius from the ...... Read More
written by hateborne | 1641 Views | 35 Replies
Mini Dungeons Locked Temporarily!

Right now, due to heavy abuse and severe issues with lockouts not being upheld....all mini dungeons will be unavailable. Anyone entering a minidungeon after reboot will be logged while the minis are down. Exploiters, consider yourself warned.

We will try to get them up ASAP. T7 mini is ready, just waiting on lockout rewrite for it to go live. :-)

written by hateborne | 3503 Views | 44 Replies
Status Update!

Ok ladies/gents/trolls,

Love and I are working on hammering out the T7 mini dungeon. We will likely be grabbing people to test Sunday afternoon (~5pm EST). If you are interested in testing, LET US KNOW BY POSTING HERE. As always, small one-time rewards given for good testers that give us good feedback (clarification: good feedback = "this broke when I do this", good feedback is not brown nosing...). Realistically looking to have it ready for release by Monday.

After that, we're going to work on T10. I cannot guarantee a release before Christmas, but that's my ridiculously impossible goal that I'm setting. :-)


EDIT: Due to a sick puppy, our test time and date for today (Sunday) are pretty much shot. Those above my post below will still get the item as we failed to meet our testing window. We will try to get it resolved and testable by tomorrow around the same time for those still able. Sorry and thank you!

EDIT 2: Testing went well! Love and I will wrap up the adjustments this evening and try to have it working by late evening or tomorrow morning with reboot. :-)
written by hateborne | 3838 Views | 92 Replies
DPS Comparisons and Parses

I've been seeing a bit of OOC about caster DPS being not equal, monk DPS being too high, etc etc etc. So....let's make it public and discuss what is truly weak and what is just hearsay.

  • Use GamParse to parse 10 minute fights. Anything less is subject to high or low randoms, anything more may be too big for GamParse to handle. (Link at bottom)
  • Post a basic oversight of the DPS (GamParse can do this automagically).
  • Pet DPS can be visually separated from pet owners, but pet class DPS is the sum of the pet melee & procs + caster spells and procs.
  • Post relevant gear/buff info (Ultimate Charm rank, special gear/items/halloween-pets, all equipped aug ranks, and all buffs going).

Once we have enough information, any glaring deficiencies or explosive gains will be addressed in a VERY open and VERY logical fashion. (No knee-jerk-nerfbats!)


GamParse ( https://drive.google.com/file/d/0BzdPtSifsCeQYkxOTWdjLTYwYnM/view?usp=sharing )
written by Loveborne | 923 Views | 3 Replies
11/14/14 Updates

  • Coral bosses should stop spawning under ground in the T5 mini dungeon.
  • Timeless Vampiric Thunder I & II will now mass group buff properly.
  • All ports to Stonehive should now be consistently arriving at one location.

Lastly: Chilled Devil caster proc should be working with reboot.

written by Akkadius | 7940 Views | 259 Replies
Welcome all Goblins, Witches, Zombies, Ghosts and whoever you are!

Today we celebrate Halloween 2014, the first year without Hunter and we're going to try and live it up and make him smile.

We have an initial launch of events and we plan to do more events throughout the Week.

"Firstly, new spell file available.

With this year, we are trying something slightly different. We are making use of a neat zone, courtesy of Akkadius and an unnamed conspirator. The bosses will be in this zone only, barring shenanigans. With 6am reboot, the zone will go live and will be reachable via Mr.Halloween in Nexus and Stone Hive.

As for the rest, that's up to you ladies/gents/trolls to figure out.  Cool

-Love and Hate
(Probably Akkadius too, but we can't sign for him...that's forgery)"


Read More
written by Akkadius | 1069 Views | 5 Replies
The EZ Server Magelo is now operational again.

The response times are not favorable in my performance eye, but it has everything to do with the hosting and its remote connection to the actual EZ server database itself. Either way it should be most definitely usable.

Either way, it works fine for people looking to view it for their needs.

I may look at changing our hosting situation in the future or having some web-services hosted locally with the other servers but it is not something that I wanted to do as I wanted the web services hosted away from the server for obvious reasons. I will be changing the Magelo hosting situation for sure, I will update when I know more. You can currently create signatures but I would not recommend using them currently until I get things changed up.

For those wondering, I've been very busy with week days and working on house construction on the weekends but my schedule should be freeing up and I will be back for making some things happen with EZ.

written by hateborne | 979 Views | 1 Reply
This is a reminder that all items destroyed/lost/traded accidentally are on YOU to re-earn.

If the server eats it through bad turn-in check and/or poorly written quest bits, that is my fault and I will fix it. If you lose the item, you are responsible for it.

With Halloween coming up and the recent spike of people handing in items in error to wrong NPCs (sometimes, in disgustingly unforgivable situations) or pets, or fast destroying items: You destroy it, your loss.

This sounds like a harsh stance but Akkadius, Loveborne, and I are here to provide a free, fun play experience. We are not here to babysit, hand hold, and undo accidents.


Previous posts about this:
Rules - http://ezserveronline.com/forums/index.php?topic=8.0
Original Post - http://ezserveronline.com/forums/index.php?topic=4231.0
written by hateborne | 961 Views | 0 Replies
New spell file available!

This primarily addresses some of the coming halloween effects, more spell particles set to invisible, and spell naming fix.

EDIT: Oh and Ultimate Augments IV effects!

written by hateborne | 1118 Views | 3 Replies
Based on a suggestion from Fliker, added 2 teleporters and 2 landing pads. In the main room of Stone Hive, the left stone ring will port you up. In the queen's room, the right stone right will port you back down. Enjoy!

written by hateborne | 2350 Views | 19 Replies
Pets, Summoner's Bag, and Scaling

I am posting this as there has been some confusion regarding the bag, pets, and pet scaling. Hopefully this will address some of these concerns and questions.

First, pets were made to scale a few months ago. The pets, on spawn, will gain 50% of the owner's resist (resist for resist basis) in addition to it's own innate resist values.
Second, pets gain 100% spell damage bonus and 200% healing bonus multiplied by the UC rank. (i.e. UC1 = +100% spell dmg and +200% healing, UC2 = +200% spell damage and +400% healing, etc). This increases their proc/cast damage, as well as any lifetaps, fairly quickly.
Third, if the pet class is a beastlord and has an Earring of the Brutal Ages, the pet gains the same damage bonus as the beastlord.

Those take place 'automagically' with no intervention required, short of summoning the pet. Now, if the player has the Summoner's Pack, the pet's damage bonus gains an additional 20% (multiplicative) spell damage bonus and 50% (multiplicative) healing bonus. This would raise a UCv3 pet spell damage bonus from 300 to 360, with the healing bonus from 600 to 720. In addition, any weapons in the Summoner's Pack add directly to the pet's melee damage. If the player has a UW, placing it in the pack will duplicate it on the pet when the pet is summoned. This means, YES, the pet can dual wield UW and another 1h. This also means the pets WILL proc the UW shenanigans too. :-)

I hope this explains it clearly enough and shows the value in the pet classes with all of the tools available.

written by hateborne | 3050 Views | 46 Replies
T5 Daily Dungeon Live & Summoner's Bag FINALLY Live!

The Abyss (T5) daily dungeon is now accepting genocidal applicants. Those applying should possess a strong aptitude for hurting sea-dwelling creatures, humanoids, and plant life.

Benefits include: Higher essence/weapon drop rates, charm prism drops, buzzing berries, and a 401k.

Apply now in person with our Miner representative in Nexus, Caster's Guild, Fighter's Guild, and Stone Hive.

The Summoner's Bag has finally been completed. I have tested it briefly, but I have not run it through numerous times. It starts in the Caster's Guild with everyone's favorite gnome. It's intended to be an end game reward and will appropriately reward a pet owner for their time.

EDIT: First wave of Ultimate Augments are located on Hive Queen in Stone Hive.
EDIT: T9 crafting component made 25-50% more common (new instance or reboot).
EDIT: The tiered dungeons will be DAILY dungeons. That includes this one.
EDIT: Tsukasa (in Nexus) will now given armor for ONE armor card, down from four.

written by Akkadius | 1099 Views | 0 Replies
Hey gang, been very busy with some behind the scenes things.

Here's the plan for the weekend.

I need to land another code update that should fix quite a few issues in the current build that some people may or may not have noticed.

I have turned off donations again, BUT, I will be announce some details to donate under another account JUST for the weekend and then I will be NOT be doing them for over a month. Because of this I will do DOUBLE EZ credits for JUST this weekend, for the NEW temporary instructions, refer to the donation thread:


With that being said, traditionally when we do updates there can be problems, I think it should go smooth but I will also do DOUBLE LOOT because I want to stress test the heck out of the server this weekend. So hopefully we can get some jacked player numbers for my studies.


Changelog 9/26/2014

  • Disciplines were getting loaded in the wrong order, this issue has been corrected
  • Tribute loading/saving now works correctly
  • Fixed an issue where new characters were not starting with items
  • Fixed an issue where new characters and existing characters would see abnormal spells loaded in the spell bar
  • Fixed some saving issues with AA's
  • Scenarios when characters would log back into an expired instance should send them back to the correct bind point/zone
  • Character armor dye should now save properly once again
  • Fixed an issue with no rent items
written by hateborne | 1235 Views | 3 Replies
Status Update on Stuff...and things...

Just wanted to let everyone know that Loveborne and I are still here. It's been exceedingly busy at work for me and in our personal lives as well. We have not left/vanished/quit/abandoned EZ. We've just had crap get in our way.

Going to get UW augs (purchasing & combining), more currency rewards, and inconsistencies in the dungeons resolved by this weekend.

Hopefully by month's end, we should have the T5 mini-dungeon running. I'll relay more details on how/what it does as it approaches release.

Print article Sep 22 2014 Donations
written by Akkadius | 1079 Views | 2 Replies
Once again, donations are on a freeze until further notice.

There is nothing more that I can tell you other than that. I'll work to get them back before holidays.

written by hateborne | 1783 Views | 7 Replies

5 million Gmail passwords have been leaked to the public. This covers a fairly large number of people, so for your own safety and account safety, PLEASE CONSIDER CHANGING YOUR PASSWORD.


Check For Your Email: https://isleaked.com/en.php




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