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written by hateborne | 641 Views | 19 Replies
Misc Updates/Notes/Things!


Firstly, I am not dead. I was in and out of planes last week to get hired. Yaaaay! I'll still be active, just not literally logged in all day anymore.

Second, UWs now have level limits in place. Yes it sucks, yes it was unexpected, but it's in place to address too many issues and discourage newbies from STARTING into the UW grind instead of playing the bloody game. The UW is basically tier + 1 (i.e. XII is obtainable AFTER T10 [L79], XI is obtainable AFTER T9 [L78], etc etc). The lowest level is 71 for UWs.

Finally, the turn in "safety net" will not be coming back. Akkadius wrote a @#%@ing awesome tool to save people from themselves, but in the end, it was abused during lag. Since Hunter and EQ live was all about "you lose it, you fix it", we will be returning to that policy. If you hand in your UCv3 parts to wrong NPC, not my problem. If you hand in 100 essences to your pet/banker/merchant, not my problem. If you accidentally hand in your class augment to the Newbie Vendor, again, not my problem.

  • My Problem: Server failed, server ate it, quest failure, lag-based deletion or out-of-sync.
  • Not My Problem: Literally everything else.


-Hate
written by hateborne | 360 Views | 0 Replies
Hello All,

Due to the netcode changes, a massive dupe has found it's way into EZ. As a result, we will likely be issuing the first rollback in years to Thursday (4/14). As a result, we will run a Double Loot next weekend (4/29 - 5/2) to help recoup time lost. As I cannot log in to the server, I cannot simply bounce us back to previous binaries. Emails to me will not speed this along. We are awaiting Akkadius' reply.

Akkadius edit:

Server has been rolled back to Friday due to players who think that an exploit is going to go rampant without repercussion.

Netcode changes that have happened recently, while positive, may be causing some process hangs in certain scenarios that cause the safety net system that has been installed to prevent player stupidity (handing in items to the wrong NPC's) from working correctly.

The safety net has been removed for now until I can get back from vacation and give proper time to fixing the root issue. I'm not worried about fixing the root of the problem as I always do but this is an issue that decided to not surface until I was no longer in the states to address.

We have been rolled back to Friday, Double Loot is turned on and NPC's will no longer hand back items if you are stupid enough to hand them into the wrong NPC.

I'm sorry about this but at the same time, things happen and I appreciate your understanding.


-Hate
written by Akkadius | 574 Views | 12 Replies
So after a long an grueling process of troubleshooting and narrowing things down, we've finally got the RoF2 zoning (desync) issue resolved which should also resolve a slew of other buggy type behavior as well since it involves changes to netcode.

Zoning Issues:
  • A HUGE thanks to Haynar for making the changes on the netcode to fixing the zoning issue with RoF2 clients.
  • Haynar is also responsible for the zone speed up changes that were also made in the process of trying to narrow these issues down
  • For those who don't know who Haynar is, he's been a major player in P99's codebase as well as the Tak (EQ Mac) project, he stays mostly behind the scenes. Please give him your thanks in this thread, he spent a lot of time getting to the bottom of this issue
  • Another huge thanks to Dimurwar for night after night of grueling testing. I've also had folks such as Mixlor and a few others that have helped with this lengthy process. Once again we appreciate how willing our players are to help us troubleshoot difficult issues

T10:
  • In-zone death has been removed due to desync issues being resolved

I've also fixed quite a few crashes that I've spotted in our logs over the past few days as well.

Enjoy!
Akkadius


written by hateborne | 2025 Views | 47 Replies
Zones Converted to Scripted Loot!



Halls of Honor [hohonora] was converted yesterday (or Monday?) [04-04-16?].
Plane of Gods [airplane] was converted this morning [04-06-16].
Asylum of Anguish [anguish] was converted this evening [04-06-16].
LDON Floors were converted this morning [04-09-16].
TOFS [frozenshadow] was converted last night and this morning [04-25 to 04-26].
The Abyss [illsalin] was converted just now [4-26-16].



What does this mean for you? Easier to find spells as they are no longer restricted to certain boss(es), easier for me to adjust/add things on the fly, and more reliable "double loot" participation by the zone. Smiley

EDIT: Added bonus, Asylum of Anguish now has some checks to recover from wipe on Jelvan, as well as respawning Mata after 90s if you pulled him with bosses or too much trash alive. Enjoy!
EDIT #2: Each floor has 1-2 "common" cards now that drop 1:20 from trash, 1:1 from bosses. The "uncommon" cards range from 1:50 to 1:75 (down from 1:100 to 1:180). Additionally, credits from bosses are either 50 or 100 points, while credits from trash are either 10 or 50. Gem drops have been increased a fair bit, but BULK DROPS (meaning 3-6 or 0, no 1-2 gems per corpse).
EDIT #3: Each TOFS floor should now have progressively more platinum dropping.
EDIT #4: (For T5) Spells are much more common from all bosses, weapons should be more common, accessories are less rare, and cash flow should be significantly better than before!


-Hate
written by hateborne | 1166 Views | 46 Replies
Minor Updates!

Ok, here we go again with miscellaneous updates. :-)


Ring of the Ages had recommended (rec) level and required (req) level set. The levels are as follows:

  • Ranks 0 - 200: Rec/Req levels of 70
  • Ranks 201-400: Req level of 70, rec level of 72
  • Ranks 401-600: Req level of 72, rec level of 73
  • Ranks 601-800: Req level of 73, rec level of 75
  • Ranks 800-1000: Req level of 75, rec level of 76


Mask of Experience buffs are now regulated via level. When a Mask of Experience buff is cast (group cast or MGB cast), it checks against the level chart below to determine your highest eligible buff. If you receive a rank higher than your "set amount", it recasts the lower buff on you instead. This way the Mask of Experience is effectively 'unchanged'.

  • 1-69: 0%
  • 70: 50%
  • 71: 100%
  • 72: 150%
  • 73: 200%
  • 74: 250%
  • 75: 300%
  • 76: 350%
  • 77+: No cap



The RoA level caps are due to the regeneration values simply not eligible to scale down. If we are ok with REMOVING the regeneration from RoA, then I can remove required level cap (leaving only the recommended one).

These changes spawned off of feedback from email and from the thread below:
http://ezserveronline.com/forums/index.php?topic=5102.msg65977#msg65977


-Hate
written by Akkadius | 381 Views | 8 Replies
I'll have the server down around 11:30AM CST for a period of time to do some maintenance that I've been needing to do for a while. Once done things should be right back up.
written by hateborne | 764 Views | 9 Replies
Ultimate Augment Updates!

Today I revised a lot of the Ultimate Augments to better serve a purpose based on a lot of random feedback over the last year. The ones that exist have been rewritten (some, not all) and a few new ones will appear tonight or this weekend.

Here is the rundown:
  • Wide Arc Swing became a proc augment with ~7% proc chance.
  • Hatestomp IV damage set to 85k (up from 46k)
  • Life From Pain converted to Lifetap, which increased healing value a good bit.
  • Long-Range Fireball is now a sympathetic proc (proc on cast) and focus type. However, due to double-dipping from casters using this and proc'ing UW for unfair DPS.
  • Drop Defenses is now a Dual Type (Proc or Focus) augment that fits in either slot. It can now proc on cast or melee (low chance).
  • Amplify Vulnerability is now a Dual Type (Proc of Focus) augment that fits in either slot. It can now proc on cast or melee (low chance).
  • Ignore Death is now a Dual Type (Proc of Focus) augment that fits in either slot. It can now proc on cast or melee (low chance)
  • Ultimate Protection has become a passive, worn augment with large bonuses to block/dodge/parry.

Related, but not technically Ultimate Augment involved, I restored the focus effect to Ultimate Greatstaff to trigger on harmful spell cast (~50% proc chance).

New spell file (04-01-16) available and is needed for some of the changes to show up.


-Hate
written by hateborne | 550 Views | 7 Replies
Paladin / Shadow Knight Changes!

After a nonstop barrage of QQ and bellyachin' in OOC, I pushed this above a LOT to get done. The following is a result of a few days of 'whiteboarding' in mah head, some back and forth, and some lovely testing.

Paladins:
  • Zeal has been redesigned. It now provides AC, small chance to outright resist spells, stonewall effect, and a block chance. It triggers a recourse effect that will trigger your Holy Knight Strike from a BLOCK or a PARRY. This means that focusing in on Improved Block or Improved Parry will not only yield a durability increase, but a DPS increase as well.
  • Paladin Defensive Augments have been changed to PROC Zeal and CLICK for a short-duration, powerful Stonewall for pulling. It is self only.
  • Paladin Defensive Augments have been changed to only fit 1H weapons.
  • Holy Knight Strike saw ~3x increase in damage. This is the proc for tanking Paladins and Clerics.
  • Holy Knight Recourse saw cure values dropped to 1-3 or 2-3 per type cured, per proc (down from 32 per type...).

Shadow Knights:
  • New DoTs, debuffs, and pets... that are not dropping until tomorrow when I place them into loot scripts! Three new DoTs (four ranks each), Unholy Shackles made Shadow Knight usable at 2 level penalty (i.e. QVIC rank is not usable until L72 or HoH ready), pets are three tier lower Necromancer pets, and two new debuffs (one will be HUGELY prized for those fighting druid/necromancer mobs often).
  • Call of the Void has been rewritten to act as a raw spell damage bonus instead of a cheesy proc. Call of the Void V yields nearly double proc ...... Read More
written by hateborne | 1812 Views | 51 Replies
New Mini Dungeon!

That's right, a new mini has been added! This should help with the monotony of farming for essences. It isn't an "easymode" zone, more of a farming alternative. I HIGHLY, HIGHLY advise you find friends as this zone is big, loaded, and scales to the highest level.

First, find the Miner in Nexus or Stone Hive. Follow his prompts to start a new expedition.


Once inside, move towards the first big tile to initiate the essence selector menu. It will let you farm up to your highest level.



Please report problems/suggestions for this zone IN THIS THREAD, not in tells. Additionally, the newest spellfile is needed to adventure here!

New spell file (3-29-16) is now available!


-Hate
written by hateborne | 367 Views | 4 Replies
Minor Improvements!

Firstly, the Augmentation Sealer NPC will now slot or remove two (or more) augments for you. Hail him for more details. Specifically, seek him out, start the conversation, hand him your two augments to slot, and then walk through the chat dialogue to slot them into your ranged or main hand weapon. Additionally, if you have an item with MANY augments in them (i.e. weapon showing two slots but has four procs), he can remove them for you as well.

Secondly, the Plane of Gods tokens from Halls of Honor (hohonora) are now clickable. The old method of turning them in still works. To use, simply enter the Plane of Gods and click a token to spawn the boss. Limit of one boss up at a time still applies though.

Finally, thanks in large part to Rent, all tiered armor/weapons/spells are showing properly labelled lore tags. In addition, spells for each tier are set with level restrictions properly as well. This will serve in a very huge way to making things 10x easier on my side of the fence and slightly easier for you ladies/gents/trolls. For his service, Rent was given 2 UW XIIs, 10mil pp, and 200 EZ Credits beaten severely and told to work faster next time.

New spell file (3-26-16) is available!


-Hate


EDIT: Leaf Scarab drops are now sellable and have cash values!
written by Akkadius | 461 Views | 4 Replies
Since people fail to follow proper directions and we have adequate funding for now, I am shutting off donations until further notice. Which means, don't try and send donations through when they're not being fulfilled.

Thank you everyone who has supported the server.

Thanks,
Akkadius
written by hateborne | 412 Views | 3 Replies
Hi Ladies/Gents/Trolls,

Hate again. I'm still here, it's just been a particularly brutal week with wedding bits and still job hunting. I will get all outstanding emails/issues caught up by Wednesday (3-23-16). I apologize on the delay and will make up for my sluggishness in response time.

Additionally, if anyone happens to know of a telecommute opening for a Linux Sysadmin or Jr. Dev Ops monkey, please pass that information my way (Hateborne@gmail.com).


-Hate
written by Akkadius | 1261 Views | 23 Replies
Hello everyone!

Since it has been a while, Hate and I agreed it is time to run Double Loot and Double Credits this weekend, starting Friday morning through Monday morning.

You all have been very cooperative and helpful getting to the root of issues and helping us keep this server going. The server has never ran better and we'd like to really put it through the test this weekend.

We're going to be sending out mass E-Mail notifying everyone of this event this weekend and hope that everyone can make it!

Enjoy!
Akkadius
written by hateborne | 1288 Views | 15 Replies
Hey all,

Just posting here to let everyone know that I've not quit, gone missing, or blown things up. My company cut my entire team 2-17-16 and I've been scrambling to get applications out and hounding previous (and new) recruiters for leads. I will get caught up before Friday, finish my DPS parses, and resolve outstanding issues.

As for the one buying things with millions of copper instead of platinum, your moment is coming soon.


-Hate
written by Akkadius | 1177 Views | 12 Replies
Hello everyone!

We've updated server code to the latest which has a variety of fixes that we've needed to get in place, we also need to get to the bottom of some crashes that have been happening as of late so this will help us figure those out and eliminate them. Mainly we've been seeing a crash with health marquees that all of a sudden started happening as of recent so I will figure out what is occurring there and fix it so we can start using them once again.

As normal, if you notice anything out of the ordinary, please report bugs and issues update related to this thread.

Changes:
  • Sunderock is now a static zone

Changelog:

Quote
== 02/10/2016 ==
Hateborne: Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to be added as raw damage versus scaled.

== 01/26/2016 ==
Uleat: Fix for Berserker 'Piercing' skill issues. Server Admins: If you run custom skill sets, this patch touches the code segments that you will need to modify if you have changed the default berserker 1H-/2H-piercing skill values.
Uleat (Daerath): Fix for precision-loss item weight conversions in older clients.
   - WARNING: YOU MUST RE-RUN SHARED_MEMORY.EXE BEFORE STARTING SERVER OR ITEM LOSS WILL OCCUR!
   - Note: Cmake must be re-run to include/exclude the required files

== 01/13/2016 ==
Kinglykrab: Modified #flag so you can refresh your target's account status (GM status level) without them having to relog.
   - Just target the person whose flag you want to refresh and type #flag.
Uleat: Added itemlink functionality to the #summonitem command. Current use is limited to extracting the item id from the link.
   - Invoking by item link '#summonitem Arrow' produces the same result as by item id '#summonitem 8005'
   
== 01/12/2016 == ...... Read More
written by hateborne | 3448 Views | 40 Replies
Looking for Parses!

I am trying to gather accurate understandings of each class. Short of me spawning and gearing out EVERY class with EVERY combination of gear, I would like some help! Would prefer thoses T7-T9, but all are welcome. T10 will be slightly...'off' due to the new damage scaling.

Below is an example of what I'm looking for:
Druidxxx - 78 Druid, UCv3, Mana Necklace XI, full Old Commons gear.
DMG: 244092490 @ 1025599 sdps (1025599 dps in 238s) [100%]

Character name, level, class, relevant gear, DPS, and total fight time. Color highlighting entirely optional, i just want that specific info. :-D


-Hate
written by hateborne | 1688 Views | 18 Replies
Two Minis Reopened!

The Catacombs of Dranik and the Bloodmoon Temple are both open for business again. It should be mentioned that they have changed the way they function to better accommodate EZ's playstyle (and to because I'm tired of them being exploited).

Firstly, they are no longer daily. That means one can spam run them over and over.
Secondly, the drop rate has been normalized to that of the matching tier(s). There are some areas that the minis are an improvement, some areas where it's on par. I'll leave that to you ladies/gents/trolls to figure out.
Finally, the berry reward amount has been SLIGHTLY reduced (Dranik from 10 to 8, Bloodmoon from 5 to 4) and the reward costs have gone up ~15%. Given that berries are no longer locked to daily (....for those not abusing the system), this was a logical step.

As an odd "bonus", this technically makes ANOTHER place one could farm up charms. A higher level could hammer though fairly quickly, which MAY be more beneficial than other zones.


-Hate
written by hateborne | 2162 Views | 25 Replies
Botter Suspended!

Found another one. This one had a script automatically sending each character from mob to mob, looting as it went.

Reminder: THIS IS NOT OK!

I'll be preparing the queries to HEAVILY set the player back for doing this. As always, the gory details will be made public but the player(s) name will be redacted.


-Hate
Print article Dec 21 2015 Donations
written by Akkadius | 771 Views | 3 Replies
Due to influx of private messages and requests, and considering I normally open things up during the Holidays, donations will be fulfilled through the end of the year and are currently open.

Double credits will be live on Thursday and Friday for Christmas Eve/Christmas

Have a Merry Christmas and safe holidays everyone.
written by Loveborne | 4077 Views | 74 Replies
Hate and myself have made you a Christmas event... however, something went very wrong in the process.

The goblins have gotten in our way, again. I am afraid there is nothing we can do to help.

Please, enjoy whatever festivities the goblins will allow!

Merry Christmas!


-Love and Hate
written by hateborne | 1142 Views | 8 Replies
New Spell File and Angry Nerds Augment Changes!


First, new spell file is available. I highly suggest everyone redownload the EZ Server Files too as a lot has changed over the last month. If you have not updated within the last week or so, please do so! I know most don't commonly update it, as there is no reason to do so. Consider this your front-page reminder. :-D

Second, Angry Nerds (AN) augments have been changed up to better fit the new augment system. The breakdown is as follows:

(Level Req / Type) AN# = Source
(69/ST) AN1 = Fighter's Guild Vendor
(69/AOE) AN2 = QVIC / CT Drop
(71/ST) AN3 = Crafted (PoD components or AN2 x 2)
(71/AOE) AN4 = Crafted (AN3 x 3)
(75/ST) AN5 = Crafted (AN4 x 4)
(75/AOE) AN6 = Crafted (AN5 x 5)

I am aware some of them still drop, I'll track them down and update this post. Additionally, the values are NOT set in stone. Before the sh**storm starts, keep in mind I can literally change them on the fly and you will only need to zone to see them "updated". Overall, AoE ranks saw a damage increase and now have "randomized" damage rolls. PLEASE keep feedback vaguely useful. Simply crying with no suggestion on fixing or improving will be ignored.


-Hate
written by hateborne | 751 Views | 7 Replies
New spell file available!

Mostly fixes for T10 effects. Specifically: Orcish Brashness ACTUALLY has the HP bonus now. It is intended to be -15% healing received, +20% max HP.


-Hate
written by hateborne | 475 Views | 0 Replies
Hello EZ Denizens,

Just checking in to let a lot of you know that we have not expired, quit, or otherwise 'left' EZ in any fashion. Loveborne and I have been dealing with some nonsense on the non-virtual side of things. With it finally out of the way, we're going to be back to full steam ahead later tonight or tomorrow. :-)


-Love and Hate
written by hateborne | 9246 Views | 167 Replies
Post-T10 Grocery List!

Yes, T10 is finally out and nearly bug free. It's time to dump most of the upcoming things to look at, adjust, improve, add, etc etc. I'm breaking this up into two sections. Projects are either actual large undertakings or somewhat short undertakings with HUGE gains for everyone (quality of life improvements). Classes are obviously class related changes. The class section will contain archetype like changes (i.e. pet classes, tanks, etc). Finally, not everything here is final or even going in at all. Most of it will go in, most of it will see some level of change before implementation, and most of them are genuinely here to improve the gameplay for all.

REMINDER: Sh*tposting or QQstorms without any actual argument/contribution will be outright deleted. I am expecting heated debates, I just want them to stay debates and not turn into insult wars or QQ storms...as they often do.


Projects:
  • Downsize augment footprint
  •   ONE strike aug per weapon
  •   TWO augs per armor (1 HP, 1 Resist)
  • Fix/Improve Existing ‘Minis’
  • Convert the Ring of the Ages turn-in to bulk friendly.
  • Add more ranged items to all tiers!
  • Update ALL gear's loretags to uniform (Zone Type Specifics, i.e. Sunderock Armor Plate Chest or Sunderock Weapon Dagger)
  • Add global, rare spawns worth camping
  • SLS alternatives in tiered zones
  • Convert QVIC, Plane of Dragons (T1/T2), Halls of Honor, Plane of Gods, Abyss, Asylum of Anguish, Loping plains, Temple of Veeshan, and TOFS to scripted loots over from loottable
  • Convert all ...... Read More
written by hateborne | 3959 Views | 59 Replies
Strike Augment Changes!

These changes are live. All augs should be type 22 for proc'ing, 24 for HP, 25 for anything else (resists, mana, hp regen, mana regen, etc). If you find items that are not this way, PLEASE REPORT THEM IN THIS THREAD. A lot of augs were lost in the process and I spent two hours trying to save literally every one that I could. There will be a small (TEMPORARY) cost reduction very soon for those wishing to get caught up.

For those wondering about augments, the base damage on all augments has been increase by 3x (300%) and the "create three augments for a single T7 augment" crap is gone. You simply transition from rank 8 to rank 9 with the formulas. I'm posting this public sheet again as in-game books are broken on RoF2 still and I do not have time to fumble with updating them currently.

https://docs.google.com/spreadsheets/d/13GIolnBa7mk8DUUqHdy23JGpeNXm3lyblPVMuj1stJI/edit#gid=389822490

NEW SPELLFILE IS AVAILABLE! Also, recipes should be turned back on now.



Additionally, if you have problems, email hateborne@gmail.com with character name and SPECIFICS. Emails of "I lost an aug on SoandSo" (WITH NOTHING ELSE...yes, I get these) will be laughed at and deleted. If you can't put forth effort to request help, I can't bother to return effort.


-Hate

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