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written by hateborne | 368 Views | 7 Replies
ATTENTION ALL:

5 million Gmail passwords have been leaked to the public. This covers a fairly large number of people, so for your own safety and account safety, PLEASE CONSIDER CHANGING YOUR PASSWORD.

http://www.dailydot.com/crime/google-gmail-5-million-passwords-leaked/

Check For Your Email: https://isleaked.com/en.php


-Hate
written by Akkadius | 919 Views | 23 Replies
First, sorry I've been away I've been very busy with work and have also been working on a very large conversion for EQEmu.

In this code update I've enabled Double Loot for Sunday in case we run into any difficulties, there is something to offset possible frustrations of regular maintenance.

In this code update we shall see some very nice performance improvements.

The update overall has rewritten and changed how all of the character data is loaded and saved, so if you notice any oddities please report them in this thread.

I'm not aware of the difficulties Hate was running into for dungeons so I haven't changed anything for that.

EDIT: Double Loot is LIVE for Monday!

Fixed some guild issues as well as a few other issues so enjoy DL while it lasts!


Enjoy!
-Akkadius
written by hateborne | 1510 Views | 34 Replies
Ladies/Gents/Trolls,

Due to a small hang up with the first dungeon, Love and I were delayed. Everything has been tested and confirmed working minus very last boss of dungeon 3. Once we resolve that (tomorrow, early afternoon), I can set the new Miner script in place and it will be open to all. I'm 2.5h past bed time, and I've got a 10h tomorrow.

The alternate currency is not working 100% yet, but should be with reboot.


At this point, waiting on Akkadius to save me from my lack of understanding. Once he resolves the bit involving the chained instances, they will be live. :-(


-Hate
written by Loveborne | 463 Views | 6 Replies
New dungeons and hub city update!

Hate and I have been working hard to get this new content out for you guys. We are finishing up the final touches to the dungeons and the new hub city. Tomorrow evening we will grab a few groups for testing, and then they will finally be ready for release. Keep an eye out for us around 9pm est. We hope that you will enjoy what we have come up with!

Everything will be live and open to the public at 12:01am est. on 9/6/14.


-Love



I'm sneaking my dev box up every time I can to continue fine tuning/polishing stats/code/etc. :-)

Gogo tonight!


-Hate
written by hateborne | 1430 Views | 26 Replies
Miscellaneous Updates

  • Overthere's UW detection has been rewritten. People smuggling UWs in will be publicly humiliated, killed (in game...), and logged. This will not occur immediately on zone in (as it will still boot you out immediately at zone in).
  • ALL ROOT SPELLS now have bard song type with 18s duration.
  • Pets will now instantly die if sent after a mob too far away (or chained from mob to mob). People attempting to pull things at great distances (and through walls) will find things very depressing with reboot. The distance is sufficiently huge, so don't panic. It will, however, kick people in the face trying to do things like Tserrina pull from zone in.
  • Call of the Lifeless, Wicked Apparition, and Avatar of Undeath had their spell damage bonuses doubled. (Live with reboot)




Status Updates

The first trio of dungeons are almost done. We are aiming for next Friday (9/6/14) to be the release date. I will try to snag some people to test them out during the week. It may take a bit of re-running, but I will make it worth your time and effort.

Next, the Ultimate Augs are almost done. I will be releasing them with the dungeons and the next note.

Finally, a new city hub is going to be built. It is optional, but will serve as another Nexus or QRG. It will act as a both a duplicated "hub", but also handle the new currencies (as they are added/needed). The first dungeon will reveal the first alternate currency used for EZ.



-Hate
written by hateborne | 894 Views | 16 Replies
The Hill Giant is now mechanically spawned after X amount of numerous kills.

Effective with new instance and reboot.

-Hate



EDIT: The chance for 3 essence from the HG has been removed. It's now 1 essence.
written by Akkadius | 1077 Views | 22 Replies
This update will run Double Loot through to Saturday morning reboot.

  • NPC's and Corpses should no longer fall through the map nearly as often, if there are zones where this still exists, please make a post and I will take a look at them for adjustments
  • Several spell related zone crashes have been fixed (What players noticed in T5 and ToFS)
  • MGB related crashes have been fixed
  • Some rare AA crashes have been fixed
  • Some very large performance adjustments have been found and made once again
  • Implemented a new accidental item hand in system, if you hand in an item to a NPC accidently you will get it back. This does not account for cash and does not account for 1 wrong item when 2 right ones are given at the same time
  • New Spellfile has been posted for download
  • Some crashes related to twincast have been fixed
  • An issue where players would cause excessive damage to selves post update has been fixed

We will be watching hand-ins very carefully in the next week given this new system, if you find an exploit, please notify myself about it and you will be rewarded accordingly. If you are caught without making mention of it, you will be at the very least suspended, so please just make an effort to make the community a better place and not try to take advantage of things.

Enjoy,
Akkadius
written by hateborne | 598 Views | 9 Replies
Ladies/gents/trolls,

Love and I just got back from vacation. Just wanted to give everyone a heads-up as I received several emails and a few concerned texts thinking I jumped off the side of the map. Everything is fine, we were both enjoying time off. I didn't announce it publicly as the saying "When the cat is away, the mice will play" applies all too perfectly. Expect content development to start back up this week. Love and I will starting the first of MANY dungeons this week.


-Hate
written by Akkadius | 762 Views | 9 Replies
I'm just now getting through my E-Mails from the past week for those who've been sending me PM's constantly and E-Mails asking on things.

My brother has been in the hospital so it's been keeping me away.

General rule of thumb is that if I'm not responding right away I'm probably busy, you can typically expect a response within a day or two.

Thanks,
-Akka
written by hateborne | 536 Views | 4 Replies
Updates 08-01-14

Shadow Knight and Paladin 1H/2H augs are no longer 1H or 2H. They are usable on both weapon types and have been renamed. Paladins have Defensive (formerly 1H) and Healing (formerly 2H). Shadow Knights have Defensive (formerly 1H) and Offensive (formerly 2H).

Ultimate Weapon base items have been added to Crafter Merchant. These will appear with reboot.

Ultimate Weapon combines for Knuckles and Zweihander have been added.

<more to come>


-Hate
written by Akkadius | 417 Views | 2 Replies
I wanted to wait a while to see the result of all of the tweaks before I made any additional comment regarding server stability and performance.

Bottom line (tldr) is that we're sitting absolutely fantastic in terms of server performance.

Micro hangs that were being mostly caused by disk I/O issues in a configured array were the cause for various zone issues and desyncs. After various configurations and benchmarks and tweaks we have an optimum configuration for the server resources that need to be highly available at the lowest latency possible.

I've also optimized the virtual processor configuration which should also help in the latency of actions performed by processes. In a setup such as this, every optimization has a force multiplier in which makes a huge difference overall.

I've also chopped off about 150 excess zone processes that Hunter had configured several years ago that are unnecessary. I believe he put them up because he could and he had RAM, but in reality even when most of the processes are 'sleeping' they are still chewing up processor cycles and have the potential to interrupt other threads in the need to process data in a moment where a burst of activity is occurring.

The extreme increase in disk IOPs/low latency has also freed up CPU hangs in waiting for data which has overall left the server humming at 20-30% CPU even with 400-500 players as opposed to what we were seeing which was 50-60% with 100% bursts periodically.

There has also been a change in how the server automatically brings up zone processes as they crash or reboot, I have adjusted the timers so after reboots we can prevent from seeing 'rolling crashes' which have appeared to have gone away completely.

There you ...... Read More
Print article Jul 29 2014 Server
written by Akkadius | 805 Views | 14 Replies
Hostgator had a DNS outage with their DNS partner so the website went down for a few hours today.

In the meantime I have brought the actual server down since it is probably the best time of week to do so and I am going to be making some performance adjustments and tuning which will require me to move things around.

Good news is I've identified some large issues and it's no wonder why some of the lag issues were occurring.

I will update as I have more to update with.

Edit: And we have lift-off, try it out and see if the desyncs and lag spikes have gone away. Quite a few adjustments have been made. I will post some of the detailed improvements later but for now I need to jet, have fun! Enjoy!

Thanks,
-Akka
Print article Jul 25 2014 Donations
written by Akkadius | 586 Views | 4 Replies
Not that I am in any hurry to get these back up, due to the mass amount of requests I have turned them back up. But you must follow the directions specifically in this thread:

http://ezserveronline.com/forums/index.php?topic=4236.0

Thanks,
-Akka
written by Akkadius | 1027 Views | 15 Replies
If anyone notices a difference in server performance from the last time we made a server hardware move, which was last Friday. Please reply to this thread with your observations regarding the noticeable differences.

I also need to know the time of day and how many players are on during this time you are noticing issues.

Please be as descriptive as possible so I can get to the root of the issue.

EDIT: I will be making adjustments over the weekend to isolate the intermittent hangs.

Thanks,
-Akka
written by Akkadius | 265 Views | 0 Replies
Regular scheduled reboot time.

Not sure why the new server is having issues firing off all of the sequences intermittently.

I've adjusted some things so we should be smooth sailing come 6:30 AM CST.

We will see.

Thanks,
-Akka
written by hateborne | 674 Views | 6 Replies
Updates 07-23-14

NEW ULTIMATE WEAPONS!
Yes, you read that correctly and no I'm not high. Due to popular demand, I've added Ultimate Knuckles (h2h) and Ultimate Zweihander (2hs) to the list of available Ultimate Weapons. The H2H is locked to BST/MNK right now.

T9 Boss Spawn Made 'Better'
T9 has been out long enough and has been enough of a headache. I've tweaked some of the spawning and 'penalty' measures to be significantly less harsh. From a brief number crunch, I'm expecting it to chain bosses every 30-45min or so indefinitely (barring crash/huge-error).

New Necro Spell: Epidemic
Due to a very well thought out discussion with a player, he (or she?) has convinced me to allow necromancers to AoE DoT. Basically, light a target up with your sickness and cast Epidemic on it. Epidemic will DoT every target in 50 units with all of the same DoTs. This means Death + Epidemic = lol. Death 1 + Death 2 + Death 3 + Epidemic = gd it kids. It will ONLY work with 70+ DoTs. This spell can be learned from the 1-69 Intelligence NPC and is a level 69 Disease "DoT" spell (for right-click menu purposes).

Lastly, new spellfile available and the effects are already in place/live.



-Hate
written by Akkadius | 346 Views | 0 Replies
All,

There has been some issues with timed tasks firing on the new server for the reboot sequence as you already know.

Do not create 10 different threads on the same issue.

I've made some adjustments since 2012 handles tasks slightly differently a few days ago but I finally caught the root issue today (Or should have). We will see truly next morning.

Time adjustments have been made for CST so the server reboot should start the warning for reboot at 5:30, actually shutdown at 6:00, then commence backup routines and make its way for reboot around 6:15 with an unlock at 6:30.

Thanks,
-Akka
written by hateborne | 690 Views | 9 Replies
Contacted Akkadius via phone, text, and email about server. Waiting on reply.

Server online and unlocked!

Server online and unlocked...again!

-Hate
written by Akkadius | 1596 Views | 53 Replies
I will be bringing the server down at approx 3PM CST to move services over to the new hardware.

I will update when done.

She's up and a purrin!

  • Running at 16 processor cores instead of 8 which should help the simultaneous zone thread load.
  • 35GB of memory, committed quite a bit more than normal to database caching
  • The database and server are running on 4 x 120GB Samsung 840 Pros in Raid5.
  • Will finish up other things such as tieing in Character mover and such back in.

Seems a quite a bit snappier, at the software level we had things quite optimized in the last big code update so hard to notice much difference in somethings that were already tuned hardcore.

Did a test in Sanctus Seru, killed 800 NPC's simultaneously and the entire zone process finished all deaths within 1 second. The truth comes in the large population load, which I imagine we'll see with Double Loot being up until Saturday night.

Thanks again Crabthewall for your many hours taking care of the server, re-fitting it for server rack form factor. RMAing the hardware and upgrading all the firmware and sweating over the server bench for us for several dozen hours. Very much appreciated.

Thanks to Rogean for providing the rackspace that we currently use and our DC connection which provides us 2Gbps up/down internet backbone.

Thanks for patience all. Enjoy!



Thanks,
-Akka
written by hateborne | 5387 Views | 154 Replies
What do ~YOU~ want to see in EZ?

This one is a bit different than the rest. I'm posting this for a variety of reasons. The biggest one is that I would like to see EZ return to it's former "500+" online at any time status. A time when a player could hope in to see all kinds of shenanigans flip through OOC (both good and bad...). I've been working through posting update threads and then planned update threads, but I've not played in so long that I've truly lost my bearings. My entire mindset has been changed so dramatically that I can honestly say that I am no longer a reliably voice in terms of player opinion.

With that being said, what types of things would YOU like to see in EZ? New content in terms of new tiers, more LDON (EZ version or live version) things, mini dungeons, more pvp content/events, etc etc etc. What do YOU want in EZ?


-Hate
written by hateborne | 838 Views | 17 Replies
Beastlord Pets, T8 Spam/Aggro, Boss Health, and New Spellfile!

First and foremost, new spell file available but some it won't be 100% live until reboot. Nothing extreme that I can remember with the spell file. Mainly preparing for different things/items/spells.

Beastlord Pets: The pet's white damage has gone up considerably. Next, the beastlord pets can AOE RAMPAGE on occasion (~20% chance per hit). Lastly, the pet WILL enrage near death for up to 20 seconds with 90 second cooldown. THE AOE RAMPAGE AND ENRAGE ARE SUBJECT TO CHANGE BASED ON POTENTIAL FOR ABUSE! With all the changes over the last few months and this one, if your pet is dying, you're trying to tank with it, expect it to survive without heals, or you downright suck. :-)

T8: The "As you pass the archway, a blah blah something something" spam has been set on a cooldown to essentially trigger once per 10s instead of 1 per character. ALL ToV npcs are on generic aggro list with reboot. I did this both for consistency and because I found a group of scrubs slipping past lots of the zone via faction and group summon.

Boss Health: This change will not happen all at once, but should be LIVE with reboot. I'm increasing some of the boss health significantly due to a longstanding issue I've been having with the time taken to actually down bosses. At the low end (T1/T2), the changes will minimal (if there are changes made). At the higher end, they will be VERY significant changes. I have no hard numbers to post as I'm still working them out now.


-Hate
written by hateborne | 663 Views | 3 Replies
Fireworks!

That's right. We now have fireworks available this double loot weekend. To use them, simply do "/say fireworks" in any non-hub zone to get two random effects. Bcca in EQBC for lagtastic fun.

Enjoy!


-Hate
written by Akkadius | 2094 Views | 30 Replies
Starting the day of the grand 4th, Double Loot weekend will be enforced until Monday morning.

Start making your plans!

Enjoy!
-Akka

Side note - Looks like we'll be working on getting our new server hardware installed around July 15th and then I will announce when we'll be making the transition over to it

I am also looking at getting donations up and rolling again, so PLEASE stop asking me.
Print article Jun 30 2014 Back
written by Akkadius | 609 Views | 3 Replies
Hey everyone!

Just wanted to let everyone know that I am on my way to finishing up being settled and starting to actually be productive with emulator related projects once again.

If you have any unanswered questions or E-Mails please feel free to shoot them my direction and I will do my best to get them answered.

Thanks Hate for being a champ and rocking it while I've been gone.

Thanks everyone else for your patience.

-Akka
written by hateborne | 1894 Views | 16 Replies
Information about Necro: Death

This post is to address a variety of misunderstandings that several people have involving this spell.

Firstly, you need to know what the spell does. The spell line "Death" casts four DoTs INSTANTLY with 1 cast (Unholy Shackles, Insinuations of Mori, Kiss of Corath, and Hungering Pyre). The spell consumes health instead of mana. The spell has a VERY small chance to instantly kill the target on cast.

Second, you need to know that three (3) ranks exist right now. Since the spell essentially just casts 4 DoTs of matching rank, I need all four DoTs to have matching ranks to add more ranks. (i.e. all four spells rank I, II, III, IV, etc)

Third, you need to know how to get it. The spell is obtained by molesting the Roaming Gnome in the caster's guild. He will give you one of three tasks to earn a Blood Token. Once you have a Blood Token from the associated task, get the four dots on your spell bar matching the rank of Death you are pursuing. In example: If you have no ranks of Death, you are automatically going for rank 1, so you should line up Hungering Pyre, Insinuations of Mori, Unholy Shackles, and Kiss of Corath. If you were going for rank 2, then Hungering Pyre II, Insinuations of Mori II, etc etc. Once you have these spells on your bar, turn in the token and be ported to the empty room to sacrifice the squidbilly. This is accomplished simply by casting each of the four DoTs on the squid. Once you have done this, the sacrifice is complete and you have unlocked Death.

Fourth, what now? After you have completed the sacrifice, the spell is AUTOMATICALLY added to the first available spell slot in your spellbook. If you have downloaded the latest spell file, you can find it on the right click menu via Direct Damage -> Magic -> Death. Once you obtain all the next rank of the DoTs, you are likely high enough to pursue ...... Read More

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